HB MODELLINGBUNDLE 2.3 [NEW!!!]
70+ Scripts for Modelling in CINEMA 4D, a Modelling Layout and more. Work faster and be much more productive with HB ModellingBundle.
what is it?
HB ModellingBundle is a set of over 70 Scripts for CINEMA 4D which are dedicated to 3D-Modelling. The goal of these scripts is to improve workflows and to do many operations a lot faster. This means less clicks and less mousemovement. With HB ModellingBundle you receive not only more than 70 Scripts but also a very well chosen set of shortcuts and a modelling-Layout for C4D. Also a template C4D-Scene which shows tools-settings in the viewport which makes working in Fullscreen mode much easier.
HB ModellingBundle is the result of 10 years working with CINEMA 4D as a professional 3D Generalist. I have begun early to create my custom scripts to make any repetitive process in C4D a lot faster. Over the Years I have added a lot of stuff and the collection is still growing. To get an better Idea about the Bundle you should watch the Videos on youtube to understand the potential for you.
With the recent Update V2.2 I added a lot of functionality regarding modeling and rendering.
less clicks more fun!
If you are willed to change some behaviours and use my Scripts with shortcuts you will very fast feel what it means to work with HB ModellingBundle. I think it is not wrong to say that the most frequent actions you do in C4D for modelling will be 2-10 Times less Clicks. It is hard to explain...go ahead and try it!
Whats in it?
The HB_ModellingBundle includes a lot of scripts already. All dedicated to Modelling. New Scripts will be added in future versions of HB_ModellingBundle. You will also receive Support using my Support-Email: email@example.com
Following Scripts are included in the Bundle:
8 Snapping Scripts (easier setup of snappingsettings)
4 Brushsize/strength Scripts (for changing Brushsettings)
HB_CenterCut (make loopcuts in the center of edges)
HB_CleanView (Toggle viewportfilters to see only relevant stuff)
7 Clone Scripts (Clone Polygons along an Axis and align without gap)
HB_DefaultCamera (use default editor Camera and make some other settings)
HB_Delete (6 different modes to delete Objects or components)
HB_Divider (Change Subdivisions of any Parametric Objects or reset settings)
HB_EvenDistribution (evenly distribute points of selected edges)
HB_FastViewport (makes several settings to speedup the Viewport and restores old settings)
HB_Group (group each selected object under a Null)
HB_GroupSymmetry (make current selected objects symmetrical in Local or Global space)
HB_GuidesColor (change color of all Guidesobjects)
HB_Instancer (make instances of all selected objects while the last selected is referenced)
HB_KnifeLine (Knifetool setup to make linecuts)
HB_KnifePath (Knifetool setup to make pathcuts)
HB_Lineup (line up selected edges)
HB_LoopCut (Knifetool setup to make loopcuts)
HB_LoopSelection (makes loopselections)
HB_ModellingCamera (creates a local workplane on the selected components and a orthogonal Camera)
HB_ModelMode (makes some settings and toggles to Model Mode)
HB_Move (Movetool with some settings)
HB_Namer (Easily rename objects in the Viewport)
HB_Paste (paste objects at mouseposition and aligns to surfacenormal)
HB_PathSelection (sets up pathselection tool)
HB_PhongSelection ( sets up Phongbreakselection)
HB_PipeIt (one click to setup Sweepnurbs)
HB_Retopo (easily setup object for Retopology)
HB_Rotate (Rotate tool with some settings)
HB_Rotator (rotate objects 90 degree or reset PSR)
HB_RoundEdge (smooths out edgeselections)
HB_SnapToSpline (snap edge selections to spline)
HB_Scale (Scale Tool with some settings)
HB_SelectionMaker (Tool to make polygonselections)
HB_SelectSame ( Select objects of same type or with same pointcount)
HB_SetPhong (set the Phongangle of selected objects)
HB_SmoothEdge ( makes a deformer setup to deform polygonobjects like a Bezier-Nurbs)
HB_Solo (Isolate Objects or polygons and frames selection)
HB_SymmetryFix ( centers points near the Symmetryplane to fix holes in the symmetry)
HB_SymmetryMaker (deletes half of the object and puts it into a Symmetry object)
HB_ToggleMode (toggles modes between points/edges/Polygons and makes some other very nice decisions)
HB_ToggleSoftselection (toggles softselection)
HB_ToggleVisibility (toggles visibility of selected objects)
HB_TransformRepeat (repeates last modelling command)
HB_MaterialOverwrite (Overwrite materials in the Viewport)
HB_SelectionToCircle (Arrange points in a Circleshape)
HB_Relax (Relax points and keep border)
New in V2.2:
HB_MakeQuads (Close Caps with Quads and fix bad topology)
HB_ClipSymmetry (setup a special symmetry-mode)
HB_ConvertSymmetry (convert ClipSymmetry back to polgons)
HB_ZoomCamera (Special Camera to focus on areas for rendering)
HB_SendToRenderQueue (Send current file to Renderqueue)
New in V2.3:
HB_Mirror (mirror polygons along modelling Axis)
HB_Selector (a new way of selecting and modifying meshes)
HB_SolidBevel ( makes solid bevels easy)
HB_Relax now with preserve Shape mode
HB_SelectionToCircle now with preserve Shape mode
and many improvements on existing Scripts and Bugfixes
Defaults for Objects and Tools
Template Modelling Scene
Bluenight Color Scheme
Modo Color Scheme for C4D
DarkFlat Color Scheme
Modo Viewport Material
Extensive Documentation with Videolinks
If you are student you can get a Discount of 30%. Please send three Photos of your students ID to the Email: firstname.lastname@example.org (the three Photos need to be taken with a digital Camera within 30 Seconds and should not be edited in any Photo editing software. Your name needs to be readable.)
New in V2.2 :
Over 70 Scripts to improve your modelling Workflow. You need to use it to understand how this will effect your Workflow. Many operations need only one click instead of ten. So you save a lot of time and money if you work professional.
HB ModellingBundle works with R16 up to R20 on OSX and Windows.
Version 2.3 : HB_Mirror only works with R19 and Up.
Following Scripts need MoGraph to run: