MY SKILLS:
As an experienced 3D artist with a strong technical background, I bring a comprehensive understanding of the entire production process for 3D animations and visualizations. My passion lies in translating creative concepts into technically sophisticated and visually appealing results.
Blender and Cinema4d are my main tools of choice. But I also use 3D-Coat, 3ds Max, Zbrush, Houdini and other 3D Software for creating my work. A newer aspect of my work is developing for VR applications and Unrealengine.
A big field of my work is also Photogrammetry and I am currently building up a service for Filmset-Digitalisation and Digital-Asset-Creation. Please feel free to ask me if you need my services.
Holger Biebrach
Ilenbrook 20
21107 Hamburg
Deutschland
contact@holgerbiebrach.com
USt-IdNr. DE266103106
THE SHORT STORY OF HOLGER BIEBRACH:
As long as I can think I am in touch with film and computergraphics. I started my career with my first camcorder with the age of 10 years. Thats when I started producing digital images and movies. My first Macintosh-Computer opend the door to the endless possibilities of digital filmmaking for me. The next logical step for me was to learn the tools for 3D-Animation to make my ideas become true.
For more than 15 years I have been working with 3D software and I offer my wide range of skills and knowledge to support you with your CG-project. I love to work in a creative environment with nice people in a team.
Since I use CINEMA 4D I have been an active member in the C4D-community on places like Youtube and Twitter. Also I am developing tools for CINEMA 4D which became quite popular with the release of my modelling toolset HBQ Modellingbundle.