Scan in Zbrush
       
     
Nike_MercurialX5.png
       
     
Photoshop Work on the Texture (before)
       
     
After retouch in Photoshop
       
     
Sole Basemesh Modeled in C4D
       
     
Nike_MercurialX6.png
       
     
First Testrender
       
     
Different Light moods
       
     
Closeup Render
       
     
mercurialX4.jpg
       
     
Final Look
       
     
Scan in Zbrush
       
     
Scan in Zbrush
Nike_MercurialX5.png
       
     
Photoshop Work on the Texture (before)
       
     
Photoshop Work on the Texture (before)

The Texture was edited in 16k resolution. There was quite a bit of cleanup to do. Because of the Crosspol technique I used when I took the Fotos I had to remove a lot of fluff noise which is very notable.

After retouch in Photoshop
       
     
After retouch in Photoshop
Sole Basemesh Modeled in C4D
       
     
Sole Basemesh Modeled in C4D

I modeled the Sole in C4D because the cleanup of the Scan would have been more work. the details of the Sole where added by displacement maps.

Nike_MercurialX6.png
       
     
First Testrender
       
     
First Testrender
Different Light moods
       
     
Different Light moods
Closeup Render
       
     
Closeup Render

The main problem with scanning shoes is the laces. But closeup renderings proved the captured Detail is good enough. So we where able to take the laces as they come from the Scan. Normally Scan shoes without laces and model them by hand.

mercurialX4.jpg
       
     
Final Look
       
     
Final Look

The Final shots where rendered with Octane for C4D. Textures where generated in 16k but 8k was used for rendering.